Starter kit companion: the project book
Follows the fifteen projects in the official Arduino Starter Kit book, in its order, each one running in your browser.
Open the courseFollow the starter kit you already own, then build a claw machine, a balance bot, a handheld console or an LED cube, each a short course checked by the simulator.
Some people learn best by building the thing they want. These courses each end in a finished project, and every lesson along the way is a working piece of it, so you never spend an evening on wiring that does nothing yet.
Start with the lessons of your starter kit, in the order its manual uses, or jump straight to a build. Short builds take an afternoon. The bigger ones, like the claw machine and the handheld console, teach the motors, screens, sensors and code that real products use.
Take them in order, or start on the rung that matches what you already know. Each course page lists every lesson.
Every lesson of a popular starter kit, in its order.
Follows the fifteen projects in the official Arduino Starter Kit book, in its order, each one running in your browser.
Open the courseFollows the lessons in the Elegoo Uno R3 Super Starter Kit tutorial, in its order, each one running in your browser.
Open the courseFollows the lessons in the Elegoo Uno R3 Most Complete Starter Kit tutorial, in its order, each one running in your browser.
Open the courseOne afternoon, three or four lessons, one finished thing.
Sixty-four LEDs from twenty wires in three builds: a shift register, multiplexing slowed down, then a cube full of animations.
Open the courseThree lessons on a two-wheel self-balancing robot: read its tilt, see what the wheels do to it, and write the PID that stands it up.
Open the courseA motorized camera slider on a Nano in three short lessons: homing a stepper, an eased video move, and a timelapse that settles before every shot.
Open the courseA rhythm game guitar on a Pro Micro in three short lessons: frets and a strum bar that never double-strums, a whammy and star power, and your own config.
Open the courseA light saber style sword in three builds: a blade that ignites, motion you can hear, then the whole hilt with a sound font.
Open the courseTwelve keys, a volume knob, three layers and a screen on a Pro Micro that plugs in as a keyboard.
Open the courseFaders, drum pads, a knob and an encoder on a Pro Micro, sending real MIDI bytes you can read.
Open the courseA rhythm game in three builds: notes that fall in time, buttons that judge your timing, then the whole game with combos and a high score.
Open the courseSkin response and heart rate against a calm baseline: a science demo of the stress response, not a real lie detector.
Open the courseA web dashboard on an ESP32-C3 that switches relays, reads sensors and runs schedules from a clock.
Open the courseLight sensors and servos aim a panel, an INA219 measures it, and a fair experiment compares tracked with fixed.
Open the courseAn arc reactor style chest light and a moving faceplate in three builds: the glow, the helmet, then the whole suit.
Open the courseSim racing pedals on a Pro Micro in three short lessons: a load cell brake on an HX711, a hall throttle and a pot clutch, and the curve that makes it feel right.
Open the coursePull a real arcade lever, spin three OLED reels and pay out by a table whose odds you can check, on an Uno.
Open the courseMachines with motors, screens, sensors and modes.
From two flipper buttons to a full table with a kicker, lights, sound and a saved high score, on a Mega.
Open the courseBuild a real vending machine piece by piece: a keypad, a screen, coins and change, spirals, a drop sensor and service mode.
Open the courseWire a color screen, buttons and sound to an ESP32-C3, one working step at a time, and finish with three games you can play.
Open the courseBuild a real arcade claw machine piece by piece, from one stepper motor to coins, a clock, a win sensor, lights and sound.
Open the courseThe jobs these skills are used in every day, with what each one does and how to get there.
Build, wire, program and fix the robots and machines in real factories.
See the careerTest, repair and build circuit boards and the gear they live in.
See the careerWrite the code that runs inside cars, drones, watches and every smart gadget.
See the careerEach of these starts you on the right course and lesson for one subject.
Real C++ on a modeled ATmega328P, checked step by step. No board to buy, nothing to install, and the same code runs on a real Uno later.
Start hereDrive motors, read distance and line sensors, build a car that avoids walls, then a balance bot and a Mars rover, all on simulated boards.
Start hereRead tilt from an IMU, see what the wheels do to it, then write and tune the PID loop that keeps a two-wheel robot upright.
Start hereA room multisensor, a plant sensor, a radar light, an LED strip and a garage opener on an ESP32-C3, then a hub with schedules and a dashboard.
Start hereButtons and pull-ups, analog voltages and a light sensor, then I2C sensors sharing a bus and a weather station on three buses.
Start hereSpeed and direction on a driver, the H bridge inside it, angles on a servo, STEP and DIR on an A4988, and an encoder that measures what really happened.
Start hereWith the course for your kit. It follows the kit's own manual, in its order, with each lesson running in your browser on the same parts and pins.
No. Each build starts from its first working piece and explains what it uses. If you want the background, Electronics basics and Embedded on the Arduino Uno are the courses to take alongside.
Yes. The parts, pins and code are the real ones, so a build that works in the simulator works on a bench with the same parts.
A short build is three or four lessons, about an afternoon. A big build is five lessons or more, a few evenings.
Python and C++ from your first print to classes, tests and state machines. Every program runs on a simulated board, so a bug is something you can see.
See the trackArduino, ESP32, Raspberry Pi Pico and STM32: pins, timing, buses, motors, WiFi, registers and debugging, every lesson checked on a simulated board.
See the trackCurrent and voltage you can see, then transistors, op-amps, filters, power and PCBs. Every circuit runs in a real circuit simulator in your browser.
See the trackMotors, servos, sensors and PID control loops, then a rover, a claw machine and a balance bot, every lesson checked on a simulated board.
See the track