The one rule
Every real thing you do on the bench earns something, once. Running a circuit, building your own, passing a lesson Check, solving a friend's challenge and sharing your work all count. Doing the same thing again does not pay twice, and a few things have a daily limit, so XP always means work that happened.
In the lessons, a step the simulator decided is worth more than a step you ticked. Passing a pin, serial or probe checkpoint means the circuit really did the thing; ticking a box means you read a paragraph. The numbers say so.
On the bench
| What | XP | How often |
|---|---|---|
| Your first run of the day | 10 | once a day |
| A daily visit: your first real work of the day, signed in | 5 | once a day |
| A board you have never run before | 20 | once per board, up to 60 a day |
| A part family you have never used (the picker's groups) | 10 | once per family |
| A part you have never used | 5 | once per part, up to 25 a day |
| Running one of the built-in projects | 20 | once per project, up to 100 a day |
| Changing a circuit and running it | 30 | once per project, up to 90 a day |
| Solving a challenge a friend sent you | 50 | once per challenge, up to 150 a day |
| A friend solving a challenge you sent | 30 | once per friend |
| Somebody remixing your project | 15 | up to 60 a day |
| Sharing a circuit | 10 | once a day |
| Running a sweep, a frequency response or a SPICE deck | 10 | once a day |
| Coming back after a week or more away | 20 | each time |
| The first time you do each kind of thing | 25 | once |
In the lessons
| What | XP |
|---|---|
| A step the simulator checked | 25 |
| A step you ticked, or one with nothing to check | 10 |
| Finishing a lesson, on top of its steps | 40 |
| The first step you pass on any day | 15 |
| A lesson badge | 30 |
| An editor achievement | 20 |
| This week’s challenge, passed, once a week | 150 |
| The weekly goal, the first time you reach it | 60 |
| A course week ticked off by hand | 10 |
Those are the Beginner numbers. A lesson in a harder course pays more for its steps and its finish: 1.25 times in an Intermediate course, 1.5 times in an Advanced one and twice in an Expert one. A Check passed right first time adds 5 XP on top (more in harder courses). The XP chip on every lesson and course map shows what it is worth.
A boss step, the last lesson of a chapter, pays twice. The doubling is on the work itself, not on the day bonus: turning up is worth the same whichever lesson you turn up to.
Courses and tracks
| What | XP |
|---|---|
| Finishing a Beginner course | 100 |
| Finishing an Intermediate course | 150 |
| Finishing an Advanced course | 250 |
| Finishing an Expert course | 400 |
| Finishing a whole track (Coding, Embedded engineering, Electrical, Maker or Robotics) | 500 |
Each pays once. Your tracks show on Your progress, each as the courses you have finished, beside your overall level.
Practice
Under this week's challenge, Practice past challenges lists the earlier weeks' challenges, and More practice shows more. Build and check any of them again; practice pays no XP, only this week's challenge does.
Daily quests, badges, first-time badges and streak milestones pay XP too; they are in Streaks, quests and badges.
The levels
Early levels come fast, the middle ones keep pace with the courses you finish, and the top ones take years. Going from level 1 to 2 takes 50 XP, and each level after that takes 30 more than the one before, until a level costs 600 XP; from level 20 to level 100 every level costs the same, about a quarter of a course. Level 100, Legend, starts the prestige levels: each costs 175 XP more than the one before, up to level 200, Mythic, at just under a million XP.
The titles follow the stages of the Mokxi Journey, then go on past it.
| Stage | Level | Title | Starts at (XP) |
|---|---|---|---|
| Spark | 1 to 3 | Spark | 0 |
| Spark | 4 to 7 | Tinkerer | 240 |
| Builder | 8 to 12 | Solderer | 980 |
| Builder | 13 to 15 | Builder | 2,580 |
| Maker | 16 to 19 | Maker | 3,900 |
| Engineer | 20 to 29 | Engineer | 6,080 |
| Engineer | 30 to 39 | Architect | 12,080 |
| Engineer | 40 to 49 | Designer | 18,080 |
| Inventor | 50 to 59 | Inventor | 24,080 |
| Inventor | 60 to 69 | Pioneer | 30,080 |
| Inventor | 70 to 84 | Visionary | 36,080 |
| Inventor | 85 to 99 | Luminary | 45,080 |
| Legend | 100 to 109 | Legend | 54,080 |
| Legend | 110 to 124 | Polymath | 69,705 |
| Legend | 125 to 139 | Laureate | 125,955 |
| Legend | 140 to 159 | Grandmaster | 221,580 |
| Legend | 160 to 179 | Titan | 410,330 |
| Legend | 180 to 199 | Paragon | 669,080 |
| Legend | 200 | Mythic | 997,830 |
How long that takes: your first session usually reaches level 2 or 3. A typical learner, a few lessons and the weekly challenge each week, reaches Engineer in a month or two and Legend in a little over a year. Mythic is the long game: about ten years of steady, dedicated work.
The prestige levels were added in November 2026. Every level up to 100 still starts at the same XP as before, so nobody's level, title or ring went down.
Level 2 usually arrives on your very first Run. Every level up earns a streak freeze, and the emblem beside your name shows the level you are on.
Rewards along the way
Every few levels unlocks something to wear: a ring around your picture, an accent color for the editor, or an editor theme. Every title has its own ring, and from level 40 some rings move, as does every prestige ring from Legend up. A streak earns its own rings at 7, 30, 100 and 180 days, and editor themes at 30 days (Fiber optic), 100 days (Furnace) and 180 days (Eternal, in the Eternal ring's violet, lilac and gold). Eleven badges earn an editor theme too, like Copper trace for 10 builds of your own and Paper schematic for 30 lessons. Invite 3 friends for Rev A and 5 for Thermal camera. A locked theme says which badge it takes when you tap it. Each of your first five years on Mokxi earns an anniversary ring, each more special than the last, from a clean band in year 1 to a moving platinum ring in year 5, and an editor theme in the same colors: rose, sapphire, amethyst, gold and silver, then platinum. They stay yours once earned. Pick them on /progress or in Settings, under Profile.
Levels and streaks do not add days of Pro. Free days of Pro come from sharing Mokxi: see Invites. Days of Pro already on your account stay there, and days saved behind a paid plan start when it ends.
Level 20 or a 30-day best streak gets you early access to new features. Levels add no extra questions to Mokxi AI: every account on a plan gets the same number a day. The first people to join Mokxi hold Founding member badges: First 10, 100, 1,000 and so on up to First 10,000,000, by member number.
Where to see it
Your level rides on your avatar in the header, on the site and in the editor: the small badge is your level, and the thin ring around the picture fills as you earn XP. Open the account menu for your XP and your streak. /progress shows your level, XP, streak, today's quests, your badges and links to the leaderboards on one page.
Signed out
All of it works. Progress lives in this browser and merges into your account when you sign in, keeping the higher of every number. Everything you did signed out is checked again as it is merged, so it counts exactly once. Signed out, a reward moment carries a quiet line offering to keep it on an account.
The reward moment
A passed Check gets a drawn tick, an XP toast that names the level, code-drawn confetti and an optional synthesized chime. Other XP pops up as a small number where you earned it, and a line under the toast says what to do next. Confetti is saved for the big moments: a level up, a gold badge, all three quests. Asking your machine for less motion turns all of that into a still toast.