XP and levels

What earns XP, what the numbers are, and the levels they add up to.

The one rule

Every real thing you do on the bench earns something, once. Running a circuit, building your own, passing a lesson Check, solving a friend's challenge and sharing your work all count. Doing the same thing again does not pay twice, and a few things have a daily limit, so XP always means work that happened.

In the lessons, a step the simulator decided is worth more than a step you ticked. Passing a pin, serial or probe checkpoint means the circuit really did the thing; ticking a box means you read a paragraph. The numbers say so.

On the bench

What XP How often
Your first run of the day 10 once a day
A board you have never run before 20 once per board
A part family you have never used (the picker's groups) 10 once per family
A part you have never used 5 once per part, up to 25 a day
Running one of the built-in projects 20 once per project
Changing a circuit and running it 30 once per project, up to 90 a day
Solving a challenge a friend sent you 50 once per challenge, up to 150 a day
A friend solving a challenge you sent 30 once per friend
Somebody remixing your project 15 up to 60 a day
Sharing a circuit 10 once a day
Running a sweep, a frequency response or a SPICE deck 10 once a day
The first time you do each kind of thing 25 once

In the lessons

What XP
A step the simulator checked 25
A step you ticked, or one with nothing to check 10
Finishing a lesson, on top of its steps 40
The first step you pass on any day 15
A lesson badge 30
An editor achievement 20
The daily challenge, on top of the step itself 50
The weekly goal, the first time you reach it 60
A course week ticked off by hand 10

A boss step, the last lesson of a chapter, pays twice. The doubling is on the work itself, not on the day bonus: turning up is worth the same whichever lesson you turn up to.

Daily quests, badges and streak milestones pay XP too; they are in Streaks, quests and badges.

The levels

Early levels come fast and later ones take steady work. Going from level 1 to 2 takes 50 XP, and each level after that takes 30 more than the one before, until a level costs 600 XP; from level 20 on, every level costs the same. There are 100 levels.

Level Title Starts at
1 to 3 Spark 0
4 to 7 Tinkerer 240
8 to 12 Solderer 980
13 to 19 Builder 2,580
20 to 29 Engineer 6,080
30 and up Architect 12,080

Level 2 usually arrives on your very first Run. Every level up earns a streak freeze, and the emblem beside your name shows the level you are on.

Where to see it

The level chip and XP bar sit in the header of the site and the editor, and /progress shows your level, XP, streak, today's quests, your badges and the weekly league on one page.

Signed out

All of it works. Progress lives in this browser and merges into your account when you sign in, keeping the higher of every number. Everything you did signed out is checked again as it is merged, so it counts exactly once. Signed out, a reward moment carries a quiet line offering to keep it on an account.

The reward moment

A passed Check gets a drawn tick, an XP toast that names the level, code-drawn confetti and an optional synthesized chime. Other XP pops up as a small number where you earned it, and a line under the toast says what to do next. Confetti is saved for the big moments: a level up, a gold badge, all three quests. Asking your machine for less motion turns all of that into a still toast.