Footprints
Every part becomes copper pads and holes of the right size and spacing: read the four footprints of a USB to 3.3 V board, their drills, and where a footprint and the real part disagree.
Open it in the simulatorTake three working circuits from the breadboard to a finished board: the schematic, footprints, placement, routing, design rules, and what a board house needs.
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6 lessons in 3 chapters, about 3 hours on a simulated breadboard. Free, in your browser, every step checked by the simulator.
Every part becomes copper pads and holes of the right size and spacing: read the four footprints of a USB to 3.3 V board, their drills, and where a footprint and the real part disagree.
Open it in the simulatorWhat a board house can make: track width, spacing, drill, annular ring and edge clearance, the DRC that checks them, and rules broken on purpose to see what it says.
Open it in the simulatorEach lesson opens when the one before it is done, and each chapter ends in a project.
Read the schematic, and see each part become its footprint.
Before any board, the circuit as a drawing: symbols instead of parts, nets instead of wires, and a 7805 supply read from its schematic, dropout included.
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Every part becomes copper pads and holes of the right size and spacing: read the four footprints of a USB to 3.3 V board, their drills, and where a footprint and the real part disagree.
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Place the parts, route the copper, and pass the design rules.
Where the parts go decides how hard the routing is: the ratsnest of a 555 blinker, the placement rules that keep it short, and parts dragged and turned by hand.
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Turn the ratsnest into copper: a power track drawn by hand, two layers and a via, the autorouter for the rest, and why a power track is twice as wide.
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What a board house can make: track width, spacing, drill, annular ring and edge clearance, the DRC that checks them, and rules broken on purpose to see what it says.
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What Gerbers and a BOM are, read off a finished board.
What a board house actually receives: the Gerber layers, the drill file and the bill of materials, read off a finished USB to 3.3 V board by looking at it as made.
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All 6 lessons, in order, each with what it covers. Any of them opens in the editor right away.
Breadboard to PCB is part of the electrical track, a ladder of courses from zero to expert.
Advanced: switches, inductors and heat: buck and boost converters from loose parts, PWM, MOSFET drivers, H bridges, efficiency, and a regulated supply you set from its formula.
Open the next courseCurrent and voltage you can see, then transistors, op-amps, filters, power and PCBs. Every circuit runs in a real circuit simulator in your browser.
See every course on the trackEvery lesson runs in the simulator with nothing to buy. When you want the real thing, these kits have the parts.
Pick the starter kit you own and run every lesson in its manual with the same parts on the same pins.
See every kitYes. All 6 lessons of Breadboard to PCB are free and run in your browser, with nothing to install and no parts to buy before you start.
No. Every circuit is built on a simulated breadboard, and the simulator checks each step as you go. When you want to build it for real, the same parts and wiring work on a real bench.
About 3 hours: 6 lessons in 3 chapters, each one a few short steps. Your progress is kept, so you can stop after any lesson and pick up where you left off.
Each chapter ends in a project that puts it together: Footprints and Design rules.
With "The schematic", and each lesson builds on the one before it. New to circuits? Electronics basics is the course that starts from zero.