Choosing the parts
Read each part against the job: the ULN2003A's ratings and its 1 V Darlington drop, an LDR's numbers that move the trip point, and the lamp a supply can really carry.
Open it in the simulatorExpert: take one product from a written requirement to a tested board: blocks, a schematic worked out on paper, part choice, simulating the corners, PCB layout, a test plan, and a revision that fixes what the tests found.
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7 lessons in 3 chapters, about 4 hours on a simulated breadboard. Free, in your browser, every step checked by the simulator.
Read each part against the job: the ULN2003A's ratings and its 1 V Darlington drop, an LDR's numbers that move the trip point, and the lamp a supply can really carry.
Open it in the simulatorCheck the nets before the copper, then take the night light into the PCB view: seven footprints, seven nets, placement, routing and the design rule check, with no export needed.
Open it in the simulatorClose the loop on the test report: find why the light would chatter at dusk, stiffen the pull-up, add hysteresis, prove it with the tests, and sign off revision B.
Open it in the simulatorEach lesson opens when the one before it is done, and each chapter ends in a project.
From a sentence to blocks, a schematic and real parts.
Every product starts as a sentence. Turn one into numbers you can test: a 12 V lamp that comes on when a room drops below about 20 lux, with no microcontroller.
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Work out each block with the numbers on paper: the divider, the threshold and the trip point, then why the LM393 needs its pull-up, all checked on the running circuit.
0 of 5 steps
Read each part against the job: the ULN2003A's ratings and its 1 V Darlington drop, an LDR's numbers that move the trip point, and the lamp a supply can really carry.
0 of 5 steps
Simulate the corners and lay out the board.
A design that works at the typical numbers is half done. Push the supplies to their limits, see why a ratio-based design shrugs off a sagging 5 V, and what a low 12 V costs the lamp.
0 of 5 steps
Check the nets before the copper, then take the night light into the PCB view: seven footprints, seven nets, placement, routing and the design rule check, with no export needed.
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Run the test plan, then fix what it found.
The acceptance tests from lesson 1, run one by one with a pass or fail written next to each: bright, dark, the trip point both sides, and the supply corner.
0 of 6 steps
Close the loop on the test report: find why the light would chatter at dusk, stiffen the pull-up, add hysteresis, prove it with the tests, and sign off revision B.
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All 7 lessons, in order, each with what it covers. Any of them opens in the editor right away.
Circuit design capstone is part of the electrical track, a ladder of courses from zero to expert.
Current and voltage you can see, then transistors, op-amps, filters, power and PCBs. Every circuit runs in a real circuit simulator in your browser.
See every course on the trackEvery lesson runs in the simulator with nothing to buy. When you want the real thing, these kits have the parts.
Pick the starter kit you own and run every lesson in its manual with the same parts on the same pins.
See every kitYes. All 7 lessons of Circuit design capstone are free and run in your browser, with nothing to install and no parts to buy before you start.
No. Every circuit is built on a simulated breadboard, and the simulator checks each step as you go. When you want to build it for real, the same parts and wiring work on a real bench.
About 4 hours: 7 lessons in 3 chapters, each one a few short steps. Your progress is kept, so you can stop after any lesson and pick up where you left off.
Each chapter ends in a project that puts it together: Choosing the parts, Lay out the board and Final build: revision B.
With "From a requirement to a plan", and each lesson builds on the one before it. New to circuits? Electronics basics is the course that starts from zero.