Lesson plan

Relays, contactors and motor control lesson plan

Intermediate, the electrician's course: relay coils and flyback diodes, latching start/stop circuits, interlocks, three-way switching, timers and ladder logic, all at low voltage, finished with a start/stop station and an emergency stop you wire yourself.

4 chapters, 7 lessons, about 4 hours, no board. Every lesson runs in the browser, with nothing to install.

The unit

Objectives and materials

By the end, students can

  • What a coil costs, the diode it needs, and the seal-in that remembers START.
  • Interlocks that never let two contactors close, three-way switching and timers.
  • The same starter run one scan at a time, as a PLC runs it.
  • A start/stop station with an emergency stop and pilot lamps.

Materials for the whole unit

  • Arduino Uno R3
  • Capacitor x 2
  • Character LCD with I2C backpack
  • DC motor
  • Diode
  • DPDT relay x 2
  • Filament lamp x 2
  • Full-size breadboard
  • Half breadboard
  • LED x 3
  • Limit switch, lever microswitch
  • Multimeter
  • NE555 timer
  • Pushbutton x 2
  • Relay module
  • Resistor x 9
  • Slide switch x 4
  • Traffic light module
  • Transistor (NPN or PNP) x 2

Every part is already on the simulator’s bench, so there is nothing to buy or hand out. The counts are the most any one lesson uses, if you build it on real breadboards too.

Chapter 1. About 1 h

Relays and latches

What a coil costs, the diode it needs, and the seal-in that remembers START.

LessonTimeWhat students do
Relay coils and the flyback diodeA bare relay coil on a transistor: how much current a coil takes, how hard to drive the base, why a diode sits backwards across every coil, and why a 5 V relay will not pull in on 3.3 V.30 min
  1. Run it: the STOPPED lamp
  2. Throw the switch
  3. What the coil costs
  4. Drive the base hard
  5. The diode that saves the transistor
  6. A 5 V relay on a 3.3 V board
Latching start/stop circuitsThe three-wire motor control circuit every electrician knows: a momentary START, a seal-in contact that holds the contactor in, a normally closed STOP, and an overload contact that drops it out.30 min
  1. Run it: nothing moves
  2. Press START and let go
  3. Trace the seal-in
  4. Press STOP
  5. Trip the overload
  6. Why STOP is normally closed

Materials

  • DC motor
  • Diode
  • DPDT relay
  • Filament lamp x 2
  • Full-size breadboard
  • Limit switch, lever microswitch
  • Pushbutton
  • Resistor
  • Slide switch
  • Transistor (NPN or PNP)

Check for understanding

Each student finishes "Latching start/stop circuits" on their own, without opening the hints. The simulator checks 6 of its 6 steps as they go.

Then ask each one to explain, in a sentence or two, the last thing it asked of them: "Why STOP is normally closed".

Chapter 2. About 1 h 35 min

Control circuits

Interlocks that never let two contactors close, three-way switching and timers.

LessonTimeWhat students do
Interlocks: two contactors that never both closeA generator transfer switch at low voltage: an Uno runs the sequence, and each contactor coil is fed through the other one's normally closed contact, so the wiring itself makes both-on impossible even when the code goes wrong.35 min
  1. Run it and turn on AUTO
  2. The lamp on the utility
  3. Cut the utility
  4. Break before make
  5. On the generator
  6. Break the code on purpose
  7. Why it matters outside the house
Three-way switchingOne light, two switches: the stairwell circuit, its two travelers, why either switch always flips the light, and how a four-way switch adds a third spot.30 min
  1. Run it: the stair light
  2. Flip the bottom switch
  3. And the top one
  4. Find the live traveler
  5. A third switch: the four-way
  6. Before you touch a real switch
Timers: an off-delay on a 555A 555 one-shot holding a relay in for 1.1 R C: the stairwell timer in eight parts, how the capacitor sets the time, and the on-delay and off-delay timers a panel uses.30 min
  1. Run it: the lamp waits
  2. Press the button
  3. Watch the capacitor
  4. Wait it out
  5. Make it longer
  6. On-delay and off-delay

Materials

  • Arduino Uno R3
  • Capacitor x 2
  • DPDT relay x 2
  • Filament lamp
  • Full-size breadboard
  • Half breadboard
  • LED x 3
  • Multimeter
  • NE555 timer
  • Pushbutton
  • Relay module
  • Resistor x 9
  • Slide switch x 4
  • Transistor (NPN or PNP) x 2

Check for understanding

Each student finishes "Timers: an off-delay on a 555" on their own, without opening the hints. The simulator checks 6 of its 6 steps as they go.

Then ask each one to explain, in a sentence or two, the last thing it asked of them: "On-delay and off-delay".

Chapter 3. About 35 min

Ladder logic

The same starter run one scan at a time, as a PLC runs it.

LessonTimeWhat students do
Ladder-logic thinkingThe motor starter again, run the way a PLC runs it: read the inputs, solve the rungs top to bottom, write the outputs. A seal-in rung, a latched fault, a reset that never restarts, and an E-stop, drawn live on the Serial Monitor.35 min
  1. Run it and read the ladder
  2. Press START
  3. The seal-in rung
  4. One scan at a time
  5. A fault that stays
  6. Reset, but no restart
  7. The E-stop

Materials

  • Arduino Uno R3
  • Character LCD with I2C backpack
  • DC motor
  • Half breadboard
  • Limit switch, lever microswitch
  • Pushbutton x 2
  • Relay module
  • Slide switch x 2
  • Traffic light module

Check for understanding

Each student finishes "Ladder-logic thinking" on their own, without opening the hints. The simulator checks 7 of its 7 steps as they go.

Then ask each one to explain, in a sentence or two, the last thing it asked of them: "The E-stop".

Chapter 4. About 40 min

Boss project

A start/stop station with an emergency stop and pilot lamps.

LessonTimeWhat students do
Boss: a start/stop station with an emergency stopThe hardwired starter, finished the way a panel builder would: you wire a latching emergency stop into the control feed, then prove START, the seal-in, the E-stop, no restart on release, the overload and the RUN and STOPPED pilot lamps.40 min
  1. Wire the E-stop into the feed
  2. START it
  3. The pilot lamps
  4. Hit the E-stop
  5. Release it: no restart
  6. START again
  7. Trip the overload
  8. Lockout before you reach in

Materials

  • DC motor
  • DPDT relay
  • Filament lamp x 2
  • Full-size breadboard
  • Limit switch, lever microswitch
  • Pushbutton
  • Slide switch x 2

Check for understanding

Each student finishes "Boss: a start/stop station with an emergency stop" on their own, without opening the hints. The simulator checks 8 of its 8 steps as they go.

Then ask each one to explain, in a sentence or two, the last thing it asked of them: "Lockout before you reach in".

Your class

Teach this unit as a class

Start a class from this course and its 7 lessons are assigned in one go, in order. Students join with a six-character code or printed login cards, and each one’s work comes back to you.

The class tools are free for 30 days for one class of up to 20 students, with no card. The lessons themselves are free either way.