Build a macro pad lesson plan
Twelve keys, a volume knob, three layers and a screen on a Pro Micro that plugs in as a keyboard.
Objectives and materials
By the end, students can
- Read a key matrix, then send real shortcuts and media keys over USB.
- Add layers, a lamp for each and a screen that shows what just happened.
Materials for the whole unit
- Full-size breadboard
- Keypad, 4x3 telephone
- LED x 3
- OLED display, 128x64
- Resistor x 3
- Rotary encoder, KY-040
- SparkFun Pro Micro
Every part is already on the simulator’s bench, so there is nothing to buy or hand out. The counts are the most any one lesson uses, if you build it on real breadboards too.
Keys that type
Read a key matrix, then send real shortcuts and media keys over USB.
| Lesson | Time | What students do |
|---|---|---|
| Twelve keys on seven pinsWire a keypad to a Pro Micro and read it with the Keypad library. Why a matrix saves pins, and how the board tells which key you pressed. | 35 min |
|
| Become a USB keyboardTurn every key into a shortcut and add a knob that turns the volume. Why volume is a different kind of key, and how the board sends both. | 35 min |
|
Materials
- Full-size breadboard
- Keypad, 4x3 telephone
- Rotary encoder, KY-040
- SparkFun Pro Micro
Check for understanding
Each student finishes "Become a USB keyboard" on their own, without opening the hints. The simulator checks 4 of its 4 steps as they go.
Then ask each one to explain, in a sentence or two, the last thing it asked of them: "Turn it up".
The finished pad
Add layers, a lamp for each and a screen that shows what just happened.
| Lesson | Time | What students do |
|---|---|---|
| Layers, lamps and a screenFinish the pad: three layers you switch with the knob, a lamp for each, and an OLED that shows what every key just did. | 45 min |
|
Materials
- Full-size breadboard
- Keypad, 4x3 telephone
- LED x 3
- OLED display, 128x64
- Resistor x 3
- Rotary encoder, KY-040
- SparkFun Pro Micro
Check for understanding
Each student finishes "Layers, lamps and a screen" on their own, without opening the hints. The simulator checks 5 of its 5 steps as they go.
Then ask each one to explain, in a sentence or two, the last thing it asked of them: "Play and pause".
Teach this unit as a class
Start a class from this course and its 3 lessons are assigned in one go, in order. Students join with a six-character code or printed login cards, and each one’s work comes back to you.
The class tools are free for 30 days for one class of up to 20 students, with no card. The lessons themselves are free either way.