Board and part

Arduino Nano Button Simulator: Wiring, Code and a Live Circuit

This is a pushbutton wired to an Arduino Nano, with a debounced press counter running live: hold the button on the drawing and the serial monitor counts each press exactly once.

  • 5 V logic
  • No library
  • Input on pin 2
  • Internal pull-up, 20 ms debounce
Arduino Nano · Buttonlive0.000 s 0.00x
Hold the button
The circuit itself, running on the simulator with the sketch below. Press what can be pressed; click anything else to open it in the editor.
Connections

Wiring the Button to the Arduino Nano

Two wires and no resistor: pin 2 to one side of the button, GND to the other, and the Arduino Nano’s internal pull-up does the rest.

Every connection in the circuit above, with the board’s own pin names.

Button pinArduino Nano pinWhy
One side (1a)pin 2With INPUT_PULLUP the ATmega328P’s own resistor holds the pin high.
The other side (2a)GNDPressing connects the pin to ground, so it reads LOW.

Power

No resistor and no supply wire: the ATmega328P’s internal pull-up ties the pin to 5 V until the button pulls it to ground.

Pins to leave alone on the Arduino Nano

A6 and A7 are analog only: pinMode(A6, OUTPUT) does nothing and digitalRead(A7) is not there to call. D0 and D1 are the USB serial port.

On a real bench

The Nano plugs into the breadboard itself, straddling the center channel, so the Button goes in a few columns along and every connection is a short jumper. The silkscreen labels its pins D2 to D13 and A0 to A7; in code D2 is simply 2. A Nano clone with a CH340 USB chip needs that driver on a real computer.

The sketch

The code, and what it does.

The sketch the circuit above runs. Open it in the editor, change a line and press Run: it compiles in your browser.

Debounced button on Arduino Nano pin 2
const int BUTTON_PIN = 2;   // pin 2 to the button, the button to GND
const unsigned long DEBOUNCE_MS = 20;

int lastReading = HIGH;
int state = HIGH;
unsigned long changedAt = 0;
unsigned int presses = 0;

void setup() {
  Serial.begin(9600);
  pinMode(BUTTON_PIN, INPUT_PULLUP);   // HIGH when up, LOW when pressed
  Serial.println("Press the button");
}

void loop() {
  int reading = digitalRead(BUTTON_PIN);
  if (reading != lastReading) changedAt = millis();
  lastReading = reading;
  if (millis() - changedAt > DEBOUNCE_MS && reading != state) {
    state = reading;
    if (state == LOW) {
      presses++;
      Serial.print("Pressed, count ");
      Serial.println(presses);
    }
  }
}

pinMode(BUTTON_PIN, INPUT_PULLUP) turns on the pull-up inside the chip, so the pin reads HIGH while the button is up and LOW while it is held. That is backwards from what most people expect the first time, and it saves a resistor.

A real button bounces: for a few milliseconds after it closes, the contacts open and close many times. The sketch notes the time of every change and only accepts a new state once the reading has stayed put for 20 ms, so one press counts once. The simulated button bounces like a real one, so you can see it fail by setting DEBOUNCE_MS to 0.

Serial.begin(9600) opens the serial monitor. Serial is the USB port, as on the Uno; a clone with a CH340 chip needs that driver on a real computer, which the simulator does not.

Pitfalls

Common mistakes with the Button on the Arduino Nano

A floating input

With plain INPUT and no resistor, the pin reads whatever noise is nearby and the sketch sees presses nobody made. Use INPUT_PULLUP, or a 10 k resistor to the supply.

Counting the bounce

Without a debounce, one press can count as three or four. The simulated button bounces for a few milliseconds the way real contacts do, so the fix here is the fix on a desk.

Picking A6 or A7

A6 and A7 look like the other analog pins but are inputs to the ADC and nothing else. the button on either of them never sees a digital level. Any of D2 to D13 or A0 to A5 works.

FAQ

Questions and answers

Can I simulate a button with an Arduino Nano?

Yes. The circuit at the top of this page is an Arduino Nano with a pushbutton, running in your browser on a simulated ATmega328P. Hold the button on the drawing to press it; the contacts bounce like a real switch. Press Run it in the editor to change the wiring or the code; it is free and needs no account.

Why does the button read LOW when pressed?

Because the pull-up holds the pin HIGH and the button connects it to ground. Compare with LOW in the code, or wire the button to the supply with a pull-down resistor if you want the opposite.

Should I use attachInterrupt() for a button?

You can, but an interrupt fires on every bounce too, so it still needs a debounce. Polling every pass of loop() is simpler and fast enough for a person.

Is there a library for buttons?

Bounce2.h, OneButton.h and AceButton.h all compile here. The sketch above does the same job in a dozen lines, which is worth understanding before reaching for one.

Build your own Button project

Open this circuit in the editor, change the wiring or the code, and keep your version in a free account.