Scoreboard on an Arduino Uno
A MAX7219 eight-digit display driven with LedControl: home score, a ten-minute game clock and the guest score, with a button for each team and one for the clock. The whole build, an Arduino Uno and 4 more parts, runs here in your browser on the firmware below; open it in the editor to change the wiring or the code and run it again.
IntermediateRuns in your browser. Free, and no account needed.
The code
The firmware exactly as the editor opens it. Change a line there and press Run: it compiles in the browser.
// Scoreboard: a MAX7219 eight-digit display as a game scoreboard, the home
// score on the left, a ten-minute game clock in the middle and the guest
// score on the right:
//
// 1 2 1 0.0 0 0 7
// home clock guest
//
// MAX7219 module DIN -> 12 CLK -> 11 CS -> 10 VCC -> 5 V GND -> GND
// buttons 2: home point 3: guest point 4: start and stop the clock
// (each button to GND; the pins use their pull-ups)
//
// LedControl talks to the module: shutdown(0, false) wakes it, setDigit()
// writes one digit, and digit 0 is the rightmost. The point between minutes
// and seconds is the decimal point of the minutes digit. When the clock runs
// out the whole display flashes, by switching the chip's shutdown on and off.
//
// Hold the home or guest button for a second to take that team's point back.
#include "LedControl.h"
LedControl lc = LedControl(12, 11, 10, 1); // DIN, CLK, CS, one module
const int HOME_BUTTON = 2;
const int GUEST_BUTTON = 3;
const int CLOCK_BUTTON = 4;
const uint16_t GAME_SECONDS = 10 * 60;
uint8_t home = 0;
uint8_t guest = 0;
uint16_t secondsLeft = GAME_SECONDS;
bool running = false;
unsigned long lastTick = 0;
uint32_t shown = 0xffffffff;
struct Button {
int pin;
bool down;
unsigned long since;
bool held;
};
Button buttons[3] = {
{HOME_BUTTON, false, 0, false},
{GUEST_BUTTON, false, 0, false},
{CLOCK_BUTTON, false, 0, false},
};
// Two digits of a score at positions `right` and `right + 1`, no leading zero.
void showScore(uint8_t score, int right) {
lc.setDigit(0, right, score % 10, false);
if (score >= 10) {
lc.setDigit(0, right + 1, score / 10, false);
} else {
lc.setChar(0, right + 1, ' ', false);
}
}
void showClock() {
uint8_t minutes = secondsLeft / 60;
uint8_t seconds = secondsLeft % 60;
lc.setDigit(0, 5, minutes / 10, false);
lc.setDigit(0, 4, minutes % 10, true);
lc.setDigit(0, 3, seconds / 10, false);
lc.setDigit(0, 2, seconds % 10, false);
}
void show() {
showScore(home, 6);
showClock();
showScore(guest, 0);
}
// What a button did since last time: 1 for a press, 2 for a hold of a second.
uint8_t check(Button &b) {
bool down = digitalRead(b.pin) == LOW;
unsigned long now = millis();
uint8_t event = 0;
if (down && !b.down) {
b.since = now;
b.held = false;
} else if (down && !b.held && now - b.since >= 1000) {
b.held = true;
event = 2;
} else if (!down && b.down && !b.held && now - b.since >= 20) {
event = 1;
}
b.down = down;
return event;
}
void setup() {
for (int i = 0; i < 3; i++) pinMode(buttons[i].pin, INPUT_PULLUP);
lc.shutdown(0, false);
lc.setIntensity(0, 8);
lc.clearDisplay(0);
show();
}
void loop() {
uint8_t e = check(buttons[0]);
if (e == 1 && home < 99) home++;
if (e == 2 && home > 0) home--;
e = check(buttons[1]);
if (e == 1 && guest < 99) guest++;
if (e == 2 && guest > 0) guest--;
if (check(buttons[2]) == 1) {
if (secondsLeft == 0) {
secondsLeft = GAME_SECONDS; // a new period
lc.shutdown(0, false);
} else {
running = !running;
}
lastTick = millis();
}
unsigned long now = millis();
if (running && now - lastTick >= 1000) {
lastTick += 1000;
if (secondsLeft > 0) secondsLeft--;
if (secondsLeft == 0) running = false;
}
// Only what changed goes out: eight digits are 128 clocks each time.
uint32_t state = ((uint32_t)home << 24) | ((uint32_t)guest << 16) | secondsLeft;
if (state != shown) {
shown = state;
show();
}
if (secondsLeft == 0) {
// Time: flash the whole board, twice a second.
lc.shutdown(0, (now / 250) % 2 == 0);
}
delay(10);
}
Parts list
6 parts, plus the jumper wires. Every one is in the editor's parts bin.
How it is wired
9 connections, pin by pin, read from the circuit itself. Each line is one set of pins joined together, by a jumper wire or a breadboard strip.
- Ground: Arduino Uno R3 pin GND; Eight-digit display, MAX7219 pin GND
- Arduino Uno R3 pin 12; Eight-digit display, MAX7219 pin DIN
- Arduino Uno R3 pin 11; Eight-digit display, MAX7219 pin CLK
- Arduino Uno R3 pin 10; Eight-digit display, MAX7219 pin CS
- Arduino Uno R3 pin 4; Pushbutton (3) pin 1a
- Arduino Uno R3 pin 3; Pushbutton (2) pin 1a
- Arduino Uno R3 pin 2; Pushbutton (1) pin 1a
- Arduino Uno R3 pin 5V; Eight-digit display, MAX7219 pin VCC
- Ground: Arduino Uno R3 pin GND; Pushbutton (1) pin 2a; Pushbutton (2) pin 2a; Pushbutton (3) pin 2a
Change it and keep it
Open it in the editor, change the circuit or the code, and keep your version in a free account.