Source: https://mokxi.com/learn/path/circuit-design-capstone
Updated: 2026-11-11

All paths

# Circuit design capstone

Expert: take one product from a written requirement to a tested board: blocks, a schematic worked out on paper, part choice, simulating the corners, PCB layout, a test plan, and a revision that fixes what the tests found.

Free 7 lessons 4 h 3 chapters 3,140 XP Electrical · Expert +400 XP

0 of 7 done

Start the course free From a requirement to a plan Lesson plan for teachers

What you will build

## 3 projects, built step by step

7 lessons in 3 chapters, about 4 hours on a simulated breadboard. Free, in your browser, every step checked by the simulator.

Chapter 1 project

### Choosing the parts

Read each part against the job: the ULN2003A's ratings and its 1 V Darlington drop, an LDR's numbers that move the trip point, and the lamp a supply can really carry.
Open it in the simulator

Chapter 2 project

### Lay out the board

Check the nets before the copper, then take the night light into the PCB view: seven footprints, seven nets, placement, routing and the design rule check, with no export needed.
Open it in the simulator

Chapter 3 project

### Final build: revision B

Close the loop on the test report: find why the light would chatter at dusk, stiffen the pull-up, add hysteresis, prove it with the tests, and sign off revision B.
Open it in the simulator

The map

## Chapter by chapter

Each lesson opens when the one before it is done, and each chapter ends in a project.

Chapter 1

## Design it

From a sentence to blocks, a schematic and real parts.

Open 270 XP

### From a requirement to a plan

Every product starts as a sentence. Turn one into numbers you can test: a 12 V lamp that comes on when a room drops below about 20 lux, with no microcontroller.

0 of 5 steps

Start What is in it

Locked 300 XP

### From blocks to a schematic

Work out each block with the numbers on paper: the divider, the threshold and the trip point, then why the LM393 needs its pull-up, all checked on the running circuit.

0 of 5 steps

Project Locked 540 XP

### Choosing the parts

Read each part against the job: the ULN2003A's ratings and its 1 V Darlington drop, an LDR's numbers that move the trip point, and the lamp a supply can really carry.

0 of 5 steps

Chapter 2

## Prove it

Simulate the corners and lay out the board.

Locked 300 XP

### Simulate the corners

A design that works at the typical numbers is half done. Push the supplies to their limits, see why a ratio-based design shrugs off a sagging 5 V, and what a low 12 V costs the lamp.

0 of 5 steps

Project Locked 640 XP

### Lay out the board

Check the nets before the copper, then take the night light into the PCB view: seven footprints, seven nets, placement, routing and the design rule check, with no export needed.

0 of 6 steps

Chapter 3

## Ship it

Run the test plan, then fix what it found.

Locked 350 XP

### Run the test plan

The acceptance tests from lesson 1, run one by one with a pass or fail written next to each: bright, dark, the trip point both sides, and the supply corner.

0 of 6 steps

Project Locked 740 XP

### Final build: revision B

Close the loop on the test report: find why the light would chatter at dusk, stiffen the pull-up, add hysteresis, prove it with the tests, and sign off revision B.

0 of 7 steps

Syllabus

## Every lesson in the course

All 7 lessons, in order, each with what it covers. Any of them opens in the editor right away.

Chapter 1

### Design it

- From a requirement to a plan Every product starts as a sentence. Turn one into numbers you can test: a 12 V lamp that comes on when a room drops below about 20 lux, with no microcontroller.
- From blocks to a schematic Work out each block with the numbers on paper: the divider, the threshold and the trip point, then why the LM393 needs its pull-up, all checked on the running circuit.
- Choosing the parts Read each part against the job: the ULN2003A's ratings and its 1 V Darlington drop, an LDR's numbers that move the trip point, and the lamp a supply can really carry.

Chapter 2

### Prove it

- Simulate the corners A design that works at the typical numbers is half done. Push the supplies to their limits, see why a ratio-based design shrugs off a sagging 5 V, and what a low 12 V costs the lamp.
- Lay out the board Check the nets before the copper, then take the night light into the PCB view: seven footprints, seven nets, placement, routing and the design rule check, with no export needed.

Chapter 3

### Ship it

- Run the test plan The acceptance tests from lesson 1, run one by one with a pass or fail written next to each: bright, dark, the trip point both sides, and the supply corner.
- Final build: revision B Close the loop on the test report: find why the light would chatter at dusk, stiffen the pull-up, add hysteresis, prove it with the tests, and sign off revision B.

Keep going

## The rest of your track

Circuit design capstone is part of the electrical track, a ladder of courses from zero to expert.

Track

### Electrical track

Current and voltage you can see, then transistors, op-amps, filters, power and PCBs. Every circuit runs in a real circuit simulator in your browser.
See every course on the track

Kits

## Build it on your bench too

Every lesson runs in the simulator with nothing to buy. When you want the real thing, these kits have the parts.

Have a kit already?

### Find your kit

Pick the starter kit you own and run every lesson in its manual with the same parts on the same pins.
See every kit

Questions

## About Circuit design capstone

Is Circuit design capstone free?

Yes. All 7 lessons of Circuit design capstone are free and run in your browser, with nothing to install and no parts to buy before you start.

Do I need any parts?

No. Every circuit is built on a simulated breadboard, and the simulator checks each step as you go. When you want to build it for real, the same parts and wiring work on a real bench.

How long does Circuit design capstone take?

About 4 hours: 7 lessons in 3 chapters, each one a few short steps. Your progress is kept, so you can stop after any lesson and pick up where you left off.

What will I build?

Each chapter ends in a project that puts it together: Choosing the parts, Lay out the board and Final build: revision B.

Where do I start?

With "From a requirement to a plan", and each lesson builds on the one before it. New to circuits? Electronics basics is the course that starts from zero.
